SERVING THE GRASSROOTS
The ACS (Ampro Clash Series) EDU Tour is an Esports Grassroots Development Program designed and owned by CRIT eSports to offer college players of all skill levels the ability to participate in Esports competitions, tournaments, leagues and events to improve their talent as an Esports player, find teams to play with and to experience what it is like to play in fun, engaging, competitive formats.
The primary aim of the ACS EDU Tour is to use the vehicle of competitive Esport to drive the positive development of college culture within Malaysia.
TO KEEP A BALANCE
To increase awareness of a proper life-balanced Esports in education sectors (Don’t miss a meal while gaming), and that eSports should not be taken into becoming an unhealthy habit
TO START A COMMUNITY
To encourage friendly competition and sportsmanship and provide a sense of community / belonging to students who share a passion for competitive gaming
TO FIND YOUR SQUAD
To promote teamwork and leadership skills; Esports require teamwork, communication and strategic thinking, skills that are important that are valued by employers in the future.
TO CHAMPION EQUALITY
To foster diversity and inclusivity on campus; Esports is a space for students of all backgrounds and identities to come together and compete on an equal playing field.
THE 6 PILLARS OF ACS
COMPETE
To foster healthy competition between students who play eSports or games between various local colleges in Malaysia
CULTURE
To drive a culture of unity, tribalism and camaraderie within colleges through the vehicle of competitive sports
COLLABORATE
To introduce corporate brands, ministries and associations to this industry to fund and support the development of this league
COMMUNITY
To increase player participation and student support for the eSports scene within the collegiate level in Malaysia
CREATE
To create future work experience and portfolio opportunities among students championing the collegiate eSports industry
CHAMPION
To practice values of equality, inclusivity and diversity of eSports to develop positive college culture.
LEARN. COMPETE. GROW.
A unique league system takes teams from colleges on a tour, playing offline at venues unfamiliar to them. Performing and competing against home ground advantage, learning valuable skills along the way. The ACS EDU Tour also employs an experience system where league operations and infrastructure activities are offered to students who aren’t competing in teams, to be a part of this event. Whether it is doing marketing activities, performing showcases, managing the event and foot traffic, handling recruitment drives, wrestling logistics, operating the broadcasts, casting or lending a helping hand for the tour, these efforts are welcomed and recognised. Providing invaluable work experience for soon-to-be graduates before they enter the workforce.
WANT TO BE PART OF THE SQUAD?
CLAIM THE CROWN 2024
NO FOMO
Want to find out more about how you can be a part of the ACS EDU Tour? Maybe your college or team can easily school everyone on this leaderboard. Or you’re just LFG. Drop us a note.